Wildcast that is the easiest way, is to start the single player game with client/server already activated. Then place the entiy in the world using the standard ent_create commands.
Wtch out for camera's coding. Caemra coding done wrong can give you the illusion of lag when it is not.
I hope this helps!!
Re: One-player vs Multiplayer code#9670 07/03/0200:3007/03/0200:30