Is there another method I can use besides Freeze_Mode in order to prevent the player from moving on the screen? Everytime I use freeze_mode the game crashes. I have no idea why... I'm using it in an IF statement, so I'm not sure why it's crashing. Does freeze_mode stop all functions from running as well?
jcl had this to say last May. I don't know if it was fixed.
Quote: freeze_mode 1 freezes all functions that started while the my entity pointer was nonzero - and as this pointer can have a random state while pressing a key or button, the problem occurs. Try the following workaround: add a "my = NULL" at the beginning of all functions that should continue to run when freeze_mode is 1.