Gamestudio Links
Zorro Links
Newest Posts
ZorroGPT
by TipmyPip. 04/25/26 16:09
Z9 getting Error 058
by jcl. 04/24/26 17:48
Stooq now requires an API key
by jcl. 04/13/26 09:42
Strange "Alien" Skull created with >Knubber<
by NeoDumont. 04/10/26 18:58
400 free seamless texture pack downl. here !
by NeoDumont. 04/08/26 19:55
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
2 registered members (Grant, TipmyPip), 3,403 guests, and 11 spiders.
Key: Admin, Global Mod, Mod
Newest Members
valino, juergenwue, VladMak, Geir, ondrej
19209 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: import terrain from EarthSculptor [Re: Slin] #147247
08/11/07 15:16
08/11/07 15:16
Joined: Apr 2007
Posts: 24
D
djbios Offline OP
Newbie
djbios  Offline OP
Newbie
D

Joined: Apr 2007
Posts: 24
thanks slin, exactly what I need. Almost done, only a last thing. In his shader, Loopix spokes about three image files generated by Earthsculptor: highmap, blendmap and shadowmap. Now, Eartsculptor generates four image files: highmap, colourmap, detailmap and lightmap. Loopix, tells to import in MED, as skins, after highmap, blendmap andj shadowmap. But, as told, I've three files (plus highmap)! In which order could I load them in MED; after highmap?

thanks and sorry for the stupid questions!!!!
ps. I've promised: after I'll have understood this topic, I'll write a tutorial for all of newbie like me!

Re: import terrain from EarthSculptor [Re: djbios] #147248
08/11/07 18:00
08/11/07 18:00
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
User
RedPhoenix  Offline
User
R

Joined: Jan 2007
Posts: 651
Germany
1: Lightmap and Shadowmap should be the same.

2: The Colourmap should be also mentioned in Loopix shader, at least it is in my version of the code.

3: detailmap should be the same as blendmap

Re: import terrain from EarthSculptor [Re: RedPhoenix] #147249
08/11/07 18:47
08/11/07 18:47
Joined: Apr 2007
Posts: 24
D
djbios Offline OP
Newbie
djbios  Offline OP
Newbie
D

Joined: Apr 2007
Posts: 24
hi, the order to import them is highmap (as "skin0"), blendmap (as "skin1"), colourmap (as "skin2") and shadowmap (as "skin3")? right?

thanks

Re: import terrain from EarthSculptor [Re: djbios] #147250
08/11/07 20:30
08/11/07 20:30
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
User
RedPhoenix  Offline
User
R

Joined: Jan 2007
Posts: 651
Germany
no the heightmap won't be imported as a skin

Page 2 of 2 1 2

Moderated by  aztec, Blink, HeelX 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1