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Re: Projective texture shader :
[Re: xXxGuitar511]
#147262
08/11/07 22:35
08/11/07 22:35
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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I don't mean coding or twicking i mean like some other tools : no code to import or other : you run 3DGS the shader is ready to use. I meaned packaged on 3DGS. People should understand what is a tool ready to use like Maya SDK for Nebula , or old KJAPI that had a 3DSMAX exporter that could export normal,specular, emissive glow maps .... Ready to Use , packaged , i think in terms of 3D artists. Well just a suggestion Perhaps another forecast page special for shaders should be done i laught , caus 3DGS have lot of things to do , and i don't see them full on shaders ... it's a hard part ...
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Re: Projective texture shader :
[Re: TheExpert]
#147263
08/12/07 00:54
08/12/07 00:54
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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shaders are easy to implement.... you don't need but very little c-script knowledge.
However, it would be cool if us programmers could add interfaces to our shaders...
xXxGuitar511 - Programmer
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Re: Projective texture shader :
[Re: xXxGuitar511]
#147264
08/12/07 11:06
08/12/07 11:06
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Projected textures would be a great add-on indeed. We could fake light coming through grates, protected lamps, windows maybe even animated shadows coming from ventilators or swinging trees.
This could add alot to every level.
It could be a flat projection or bended similar to the decal-projection and it could be a cubic projection. The last method could also be used to create static shadows via shader. I saw this often in modern games.
Models, Textures and Games from Dexsoft
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Re: Projective texture shader :
[Re: Machinery_Frank]
#147265
08/13/07 06:36
08/13/07 06:36
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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....hmmm
We might be talking about different "projective texturing".
Frank's talking about shadowmapping (sort of). (I know what you mean). This is already posssible, and I've been thinking of looking into it...
I was talking about mapping a background image over models onto the screen (like for my 2.5D game)...
Though, I guess they might use the same technique, but I'm not sure...
If I find time I'll look into it.
xXxGuitar511 - Programmer
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Re: Projective texture shader :
[Re: Orange Brat]
#147267
08/14/07 05:14
08/14/07 05:14
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Well, I guess I'll give it a try, but again, time is a pressing issue. I'm working 16 hours a day (both real job and paid programming online)...
...I'll try, but no promises.
xXxGuitar511 - Programmer
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Re: Projective texture shader :
[Re: Machinery_Frank]
#147269
08/14/07 18:18
08/14/07 18:18
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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What about the projection shader on the wiki? I've never tried it, so I have no idea whether it works at all...
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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