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Entity Limit and Nexus #9861
07/25/02 10:23
07/25/02 10:23
Joined: Jan 2002
Posts: 644
USA
tesanders Offline OP
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tesanders  Offline OP
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Is there a way to divorce the Entity Limit from the Nexus?

=thomas

Re: Entity Limit and Nexus #9862
07/25/02 10:58
07/25/02 10:58
Joined: Jun 2002
Posts: 248
NZ
mudhole Offline
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The maximum number of entities is controlled by the variable max_entities, which must be set before loading the level. By default it is set to 10 * nexus, but you can change its value to be whatever you want.

Re: Entity Limit and Nexus #9863
07/25/02 15:49
07/25/02 15:49

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but maximum of limit nexus is 200. [Smile]

Re: Entity Limit and Nexus #9864
07/25/02 23:36
07/25/02 23:36
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tesanders Offline OP
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tesanders  Offline OP
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What I'm concerned about is that the nexus determines how many MB are used for caching -- that doesn't seem directly related to max number of entities, per se. Is it possible, then, to keep a low nexus and raise max_entities?

=thomas

Re: Entity Limit and Nexus #9865
07/27/02 16:52
07/27/02 16:52

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The max entities is 4096, no matter what you set your max_entites variable to...dont ask me how I found out [Smile]

Re: Entity Limit and Nexus #9866
07/27/02 17:28
07/27/02 17:28
Joined: Oct 2001
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Phantom88 Offline
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quote:
Originally posted by AcidCrow:
The max entities is 4096, no matter what you set your max_entites variable to...dont ask me how I found out [Smile]

No, the maximum of VISIBLE entities is 4096. If you have more entities outside the screen it works.

~Phantom88~


Programmer, Gamer ICQ #: 157485106 | Xfire: Phantom1988 | MSN: lauri_andler@hotmail.com | AIM: FinPhantom | YAHOO: FinPhantom
Re: Entity Limit and Nexus #9867
07/27/02 17:34
07/27/02 17:34

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really, I didnt think they were all visible when I did it, since I was using a randomize code for their creation...make me wonder how many total ones I had then....

Re: Entity Limit and Nexus #9868
07/28/02 00:33
07/28/02 00:33
Joined: Jan 2002
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tesanders Offline OP
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tesanders  Offline OP
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Ah. Didn't know you could manually set max_entities. Thanks.

=thomas


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