Well this is actually an idea that I had asleep.
I woke up and thought "What a cool game idea!" and since I wanted to use those NXC Sprites in a game for a long time I combined both in one game.
The amazing thing about this game is, that I really have a low data transfer rate.
Of course this is partially caused by the kind of game system but there's a great idea behind it that allows me to calculate nearly everything locally depending on only a few command IDs or some further IDs for visual purpose like damage numbers or health bars.
There'll never ever be an "overjump" or actors that are being set a few quants aside and stuff like that since I simply do not need any position updates. (only one when someone joins the game, but it wouldn't be neccessary, too, I guess)
But to answer the question:
No I don't think I'll take it to a sellable level.
- I took the soundfile from everywhere
- I took Diablo II, NXC and Halo Zero Sprites
- It's just an "Arcade Run", but I plan to do leevl changes after a certain amout of enemy waves to other regions with other enemies.
Some additional information about the characters and their abilities:
The Knight Stahn (tank/ physical damage dealer):
- Move
- Attack
- Counter Attack
- Regenerate HP
The Archer Lenna (supporter/ physical damage dealer):
- Move
- Far-Distance Attack
- Far-Distance Counter Attack
- Regenerate HP
- Regenerate MP
- Increase magical/ physical defence spell (enemies/ players selectable)
- Increase agility (enemies/ players selectable)
The Priest Kim (supporter/ holy damage dealer):
- Move
- Attack
- Counter Attack
- Regenerate HP
- Regenerate MP
- Heal Spell (enemies/ players selectable; does heavy damage to undead minions)
- Light Spell (enemies selectable)
The Wizard Xia (elemental damage dealer):
- Move
- Attack
- Counter Attack
- Regenerate HP
- Regenerate MP
- Ice Spell (enemies selectable)
- Lightning Spell (enemies selectable)
- Earth Spell (enemies selectable)
Enemies have weaknesses to certain elements which allows the mage and the priest to do some extra damage when using the right spell.
Edit:
I just finished a "level change" to make the game more interesting.