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wall problem #147923
08/14/07 15:54
08/14/07 15:54
Joined: Aug 2007
Posts: 7
M
Mario4thlez Offline OP
Newbie
Mario4thlez  Offline OP
Newbie
M

Joined: Aug 2007
Posts: 7
hey people, ive really got the hang of designing levels and everything but im having one problem, how do i make it that i dont go through wall, wen my model for example goes to the wall he doesnt go through it, ive tried to do what i can and i keep goin through every wall someone help

Re: wall problem [Re: Mario4thlez] #147924
08/14/07 18:27
08/14/07 18:27
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
User
F

Joined: Jul 2007
Posts: 959
nl
var move

function not_moving_in_walls
{
while(1)
{
MOVE.X = (key_cuu - key_cud)*2*time;
use c_move(my,move,nullvector,glide);
wait(1);
}
}


"empty"
Re: wall problem [Re: flits] #147925
08/18/07 16:33
08/18/07 16:33
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968
First , make shure the wall isnt set to passable. Then check if you're moving the entity with a skill and use ent_move or c_move , dont use something like my.x += ... and finaly , make shure your camera is attached to an entity. If its not its like a fly-thru mode.

PS.: If you dont know how to use c_move or ent_move , check in the manual.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201

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