In WED, textures have property values which you can tweak to get the textures tiling to the size you want, select the texture you have on your block 'thru' the texture thumbnails and set their sizes accordingly.
Textures on a cube can only be achieved (AFAIK) by including all individual textures in the one file and setting each face to the part of the texture you want that face to have.
Its not possible to delete faces outright I dont think but you can reduce by welding or merging vertices directly (outdated now maybe).
Not really but a similar effect may be achieved by using the 'scope down/up' functions where an individual selection of a face from a block may be isolated and worked on.
You will find all answers addressed in the basic exercises found in the Mighty Manual.