0 registered members (),
18,767
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: A tilt-loop
[Re: Polypfreak1987]
#148965
08/19/07 12:46
08/19/07 12:46
|
Joined: Jan 2006
Posts: 968
EpsiloN
User
|
User
Joined: Jan 2006
Posts: 968
|
It cant be because its waiting just one frame,and it should be smooth because I've added * time. There is something else in your script thats freezing the model or your computer is slow to display the model  (eg. If its 20 000 poly.) You should post your code...(or send it thru PM to me,and I'll fix it)
|
|
|
Re: A tilt-loop
[Re: Helghast]
#148968
08/19/07 13:04
08/19/07 13:04
|
Joined: Jan 2006
Posts: 968
EpsiloN
User
|
User
Joined: Jan 2006
Posts: 968
|
actualy your code looks fine to me. Hit F11 and see the FPS value , maby it drops fast from time to time. I dont see any other problems. dennis , it would if I knew how to use bones  to tell him. I'm still 'old school' with the vertex animations (and until 2 days I tought you cant manipulate the bones,only use predefined animations blending (for eg.) the head animation with legs animation. (I read somewhere that you can turn the bones thru script...)
|
|
|
Re: A tilt-loop
[Re: EpsiloN]
#148970
08/19/07 13:32
08/19/07 13:32
|
Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
|
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
|
Quote:
dennis , it would if I knew how to use bones to tell him. I'm still 'old school' with the vertex animations (and until 2 days I tought you cant manipulate the bones,only use predefined animations blending (for eg.) the head animation with legs animation. (I read somewhere that you can turn the bones thru script...)
if you would take the time, you could animate your whole model using script and a bone setup, no MED animations whatsoever.
i use bones on my NPC's to make their head look towards the player (untill a specific point that is, we dont want any excorsist stuff in a normal RPG ).
regards,
|
|
|
|