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Decals #9997
08/04/02 08:22
08/04/02 08:22
Joined: Aug 2002
Posts: 33
Connecticut, USA
Soulzero Offline OP
Newbie
Soulzero  Offline OP
Newbie

Joined: Aug 2002
Posts: 33
Connecticut, USA
Can Anyone tell me how to use Decals ?


3DGS A6.31.4 Commercial Edition
Re: Decals #9998
08/05/02 06:44
08/05/02 06:44

A
Anonymous
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Anonymous
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sorry, not quite sure what you mean by this, could you please explain decals, in terms of 3dgs, do you mean an effect like in half life where you can "spray" a design onto the walls ?
chris

Re: Decals #9999
08/05/02 12:16
08/05/02 12:16
Joined: Aug 2002
Posts: 33
Connecticut, USA
Soulzero Offline OP
Newbie
Soulzero  Offline OP
Newbie

Joined: Aug 2002
Posts: 33
Connecticut, USA
I'm Not Really Sure Myself.
I Guess My Real Question, Is If Anyone Knows how
to stop Sprite from moving to face The camera ?
Someone in another 3D forum Suggested The Use of
Decals ?


3DGS A6.31.4 Commercial Edition
Re: Decals #10000
08/05/02 12:49
08/05/02 12:49
Joined: Feb 2002
Posts: 182
Laramie, Wyoming
Dustin Williams Offline
Member
Dustin Williams  Offline
Member

Joined: Feb 2002
Posts: 182
Laramie, Wyoming
assign it an action with something in it. By default this will turn it off. The actual command is something like my.orient = off; but I am not sure on that.


-Dustin Williams Flame Software There is no spoon
Re: Decals #10001
08/05/02 13:12
08/05/02 13:12
Joined: Oct 2001
Posts: 1,285
USA
Guardian Offline
Serious User
Guardian  Offline
Serious User

Joined: Oct 2001
Posts: 1,285
USA
hi
write in you code

my.oriented=off;


Guardian

Game Models
Re: Decals #10002
08/15/02 12:24
08/15/02 12:24

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Anonymous
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Anonymous
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If you are using a sprite as a picture on a wall, for example, you can open "properties" and set it's tilt at .05 or some insignificant amount. It won't be noticeable, but will keep it in the same position.


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