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7 registered members (TipmyPip, Volkovstudio, AndrewAMD, JMMAC, Martin_HH, Grant, 1 invisible),
5,462
guests, and 2
spiders. |
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Key:
Admin,
Global Mod,
Mod
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"Detail Map"
#10003
08/04/02 21:31
08/04/02 21:31
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Anonymous
OP
Unregistered
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Anonymous
OP
Unregistered
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Wie mach ich für eine "Detail Map"
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Re: "Detail Map"
#10004
08/05/02 00:04
08/05/02 00:04
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Joined: Mar 2002
Posts: 1,774 Magdeburg
FlorianP
Serious User
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Serious User
Joined: Mar 2002
Posts: 1,774
Magdeburg
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Was verstehst du denn unter einer detail-map ???
I <3 LINQ
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Re: "Detail Map"
#10005
08/05/02 00:08
08/05/02 00:08
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Joined: Jan 2002
Posts: 744 Karlsruhe, Germany
xck3001
Developer
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Developer
Joined: Jan 2002
Posts: 744
Karlsruhe, Germany
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Ich vermute mal mit detail map meint er ... eine detail map! Hier die Beschreibung aus der update6.txt, die hat mir eigentlich alles gesagt. quote: Detail maps for terrain If the camera is allowed to get too close to terrain, the surface texture becomes a blurry mess due to the high magnification. For adding little details, like bumps and cracks visible at close distance, a detail bitmap can be added to a terrain entity. For adding a detail bitmap, perform the following steps:
- Open the MED skin editor - Create a second skin - Select the second skin - Import the bitmap that should become the detail map - Uncheck "adapt skin points" when the requester pops up - Select "Convert Skin -> Add Mipmaps" - Save the terrain
The detail bitmap should be small (like 64x64), tiled, true colour and medium bright. It must have a different size than the normal skin for being recognized as detail map. An example (detail.pcx) is included in the template folder. The predefined detail_size variable gives the number of detail pixels per terrain surface pixel (default 4). Example:
detail_size = 10;
This way the terrain looks much better even when a lower resolution surface image is used. Note that some old video cards (like Voodoo3 or ATI Rage) don't support detail maps. When detail_size is set at 0, detail maps are switched off.
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Re: "Detail Map"
#10006
08/07/02 02:57
08/07/02 02:57
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Anonymous
OP
Unregistered
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Anonymous
OP
Unregistered
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