Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (NewbieZorro, TipmyPip, 1 invisible), 19,045 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
A7 z-buffer problem #149764
08/23/07 07:52
08/23/07 07:52
Joined: Sep 2006
Posts: 27
J
JayOkay Offline OP
Newbie
JayOkay  Offline OP
Newbie
J

Joined: Sep 2006
Posts: 27
In my A7 project entity models are sorted in depth by their position and not every pixel. I have simple models with no alpha maps. How to get the z-buffer to work properly with A7 and lite-C?

Re: A7 z-buffer problem [Re: JayOkay] #149765
08/23/07 07:59
08/23/07 07:59
Joined: Sep 2006
Posts: 27
J
JayOkay Offline OP
Newbie
JayOkay  Offline OP
Newbie
J

Joined: Sep 2006
Posts: 27
Sorry... It was an alpha channel. Problem fixed.


Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1