Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (NnamueN, 1 invisible), 1,489 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
LucasJoshua, Baklazhan, Hanky27, firatv, wandaluciaia
19054 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Powerful ABT (Adaptive Binary Tree) [Re: Tobias] #150646
09/03/07 19:39
09/03/07 19:39
Joined: Sep 2004
Posts: 130
Italy
Alessandro Offline OP
Member
Alessandro  Offline OP
Member

Joined: Sep 2004
Posts: 130
Italy
Thank you!
I've Commercial Edition.
You told me the models are always loaded dynamically. Can I dynamically entity maps (or sub maps) also?
Can I use this technique to create a huge level (dividing my level in sub parts that I will load dynamically at runtime)?
Thank you! :-)

Re: Powerful ABT (Adaptive Binary Tree) [Re: Alessandro] #150647
09/03/07 23:35
09/03/07 23:35
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

But rendering with "Simple Map" is better because then you can have arbitrary geometry, otherwise your geometry must be BSP suited (convex).




Unless you have Pro. Then you can use BSP with arbitrary geometry (or at least that has what has been said...dunno if you can do it yet or if it's in a future update).


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Powerful ABT (Adaptive Binary Tree) [Re: Orange Brat] #150648
09/10/07 14:37
09/10/07 14:37
Joined: Sep 2007
Posts: 13
Netherlands
C
Cacti Offline
Newbie
Cacti  Offline
Newbie
C

Joined: Sep 2007
Posts: 13
Netherlands
There's also Mesh Mode (activated by Create Meshes in the build menu), which does not generate BSP at all no matter which version you use. This should save you compile time, and ABT is used when rendering the level. Using Simple Map still generates the BSP tree if Create Meshes is off.

I was in the understanding that the BSP tree generated by non-Pro A7s was actually an A6 version... but then I guess this is atually not the case? I've been trying to find out how one would "activate" the A7 BSP and what the actual changes would be compared to A6. I found very little on this subject.

Re: Powerful ABT (Adaptive Binary Tree) [Re: Cacti] #150649
09/10/07 15:12
09/10/07 15:12
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
No Mesh mode has nothing to do with BSP, there are two buttons "BSP Map" and "Simple Map" on the top of the compiler window and they decide to generate a BSP or not.

Mesh Mode is the new A7 mode for generating a level from meshes instead of blocks and that works with or without BSP,

Re: Powerful ABT (Adaptive Binary Tree) [Re: Spirit] #150650
09/10/07 15:28
09/10/07 15:28
Joined: Sep 2007
Posts: 13
Netherlands
C
Cacti Offline
Newbie
Cacti  Offline
Newbie
C

Joined: Sep 2007
Posts: 13
Netherlands
That's odd. When I use Simple Map it still claims to generate a BSP tree. From the documentation I had understood that Mesh Mode prevents this. I guess I understood wrong.

I've searched the forum archives for posts on the subject and I think I have a better idea of the whole ABT/BSP thing now. Lets hope it helps

Re: Powerful ABT (Adaptive Binary Tree) [Re: Cacti] #150651
09/11/07 08:35
09/11/07 08:35
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Isn't that a bit confusing? I hope there is any chance to clean the options dialog of the map compiler in the future to prevent such problems.


Models, Textures and Games from Dexsoft
Page 2 of 2 1 2

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1