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New Modelling And Texturing Thread #151113
08/30/07 08:15
08/30/07 08:15
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

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Matt_Coles  Offline OP

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
I have been thinking of late that, although we have a 'Editing Levels and Models' thread I would think it would be benificial if there were a seperate thread for 'modelling and texturing' thread where people could talk about modelling and texturing in different programs offering tips and advice to new users and the same for a 'conceptual design' thread where one could talk about conceptual designs and artwork for starting their projects off.

What do people think of this and Conitec?

Re: New Modelling And Texturing Thread [Re: Matt_Coles] #151114
01/04/08 02:49
01/04/08 02:49
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Concept development is something most users have no idea of in terms of conceptualising and applying concept to real world attributes and evolutionary mechanics.
I think this is a needed thread.

Both modelling and texturing are adequatly described on many sites devoted to game dev but still, not a bad idea - if you dont mind wading thru the many forum threads to get what you need.

Maybe recatagorise the whole layout with specific subjects sets as sub -forums?


Moderated by  old_bill, Tobias 

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