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Re: Choosing version [Re: ChoasWeasle] #151408
09/01/07 20:56
09/01/07 20:56
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
With every download you wil get a manual and help files.
Inside are basic tutorials on how to use the engine and how to use the template scripts(for no-programming) and they are great ways to start off.
Then on the downloads page are more tutorials nestled amongst the engine downloads section, get them and go thru them.

Even though you can use no-programming approach you will have to turn your mind at some stage to learning a bit about scripting.

Finally. notice all your posts!
You dont have to make new posts all the time, you can edit the last one within a 24 hour period and take note;
we are all like you so not everyone has the time to respond quickly to any queries, give it a DAY before you panick, after all, you are talking to people from all over the world and some are asleep when you are awake.

Have patience, its the one thimg you need here.

Re: Choosing version [Re: Nems] #151409
09/02/07 03:50
09/02/07 03:50
Joined: Sep 2007
Posts: 2
Wickie Offline
Guest
Wickie  Offline
Guest

Joined: Sep 2007
Posts: 2
I saw a question about the Team Edition.
The Team Edition License is so multiple developers can use the A7 engine and tools on their own pc's on one Game/project. The catch is it's for the development phase only and for one project only. Once you are ready to publish the game you must purchase a full A7 Commercial or Pro License.

Here's the statement on the Team License description found under "Choose your Editions" from the home page:
"The Team Edition is based on the Commercial or Pro Edition, but does not include the license to publish and distribute games. For this, an additional normal edition is required."

So if you have a team of 3 people that need access to the A7 engine this would be a good choice for the Development phase.

Wickie

Re: Choosing version [Re: Wickie] #151410
09/02/07 14:06
09/02/07 14:06
Joined: Aug 2006
Posts: 21
C
ChoasWeasle Offline OP
Newbie
ChoasWeasle  Offline OP
Newbie
C

Joined: Aug 2006
Posts: 21
Okay in Lite-C how good is collision and AI. I mean there the hardist things and most inportant.

Re: Choosing version [Re: ChoasWeasle] #151411
09/02/07 17:01
09/02/07 17:01
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Collision detection is fine for me. As for AI you can use templates, but for best performance you have to make it yourself so it'll fit your needs

Re: Choosing version [Re: Shadow969] #151412
09/03/07 10:17
09/03/07 10:17
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
The tutorials dont come inside the help files, they are separate downloads on the same page you downloaded the free version from.

Re: Choosing version [Re: Tobias] #151413
09/03/07 12:39
09/03/07 12:39
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Woops, my bad, thanks Tobias.

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