I’m a complete noob to GS (two days of tutorials...) and the 3D world.
I have a unicycle and I’m trying to rotate the wheel. For now I’m avoiding the physics engine. Using C# and XNA (where I’m also a noob), I could get access to the wheel like this:
ModelBone _boneWheel = _Model.Bones["Wheel"];
Even though my model does not specify any bones (the wheel was defined as a “group” in Milkshape). After exporting the model from Milkshape and importing it into MED (using the Milkshape ASCII format), MED correctly shows the model as having 0 bones and 7 groups.
So my questions are: (1) can I rotate a “group” in a model or must I add bones? And if I need bones, (2) how do I add a bone to a disk-shaped object like a wheel?
Thanks!
Steve