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Re: Shader Effect questions [Re: sCKan] #151975
09/06/07 19:29
09/06/07 19:29
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
hmmm i tried it and everything works for me...

Re: Shader Effect questions [Re: sCKan] #151976
09/06/07 19:33
09/06/07 19:33
Joined: Mar 2002
Posts: 7,726
old_bill Offline
Senior Expert
old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,726
@sCKan:
With which Editon of 3DGS are you trying to apply shaders to blocks?


Success is walking from failure to failure with no loss of enthusiasm.
Re: Shader Effect questions [Re: old_bill] #151977
09/07/07 06:07
09/07/07 06:07
Joined: Jul 2000
Posts: 27,987
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,987
Frankfurt
Of course shaders can be applied to blocks without being "slow". Use the automaterial feature:

http://manual.conitec.net/ad3d_automaterial.htm

The level should be compiled in mesh mode for this, so you need A7. For the normal map of the block texture, use a material skin.

Re: Shader Effect questions [Re: jcl] #151978
09/07/07 18:34
09/07/07 18:34
Joined: Aug 2007
Posts: 17
S
sCKan Offline
Newbie
sCKan  Offline
Newbie
S

Joined: Aug 2007
Posts: 17
when you use create meshes the shaders doesn't work, and when i use shaders on blocks the light map doesn't work. The blocks with shader effects can't drop shadows, only stencil shadows on other blocks without shader effects

is there a possibility to drop soften shadows with these kind of blocks?

or How can i create my own shadows for this kind of blocks?

for example : when i create a floor and a wall and i apply a parallax.fx it works good, but i doesn't see shadows why???


Web Master
Re: Shader Effect questions [Re: sCKan] #151979
09/07/07 19:34
09/07/07 19:34
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
Serious User
ChrisB  Offline
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Joined: Sep 2002
Posts: 1,604
Deutschland
Quote:

for example : when i create a floor and a wall and i apply a parallax.fx it works good, but i doesn't see shadows why???



The shader must support lightmaps on the second texture.


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Re: Shader Effect questions [Re: ChrisB] #151980
09/08/07 06:24
09/08/07 06:24
Joined: Aug 2007
Posts: 17
S
sCKan Offline
Newbie
sCKan  Offline
Newbie
S

Joined: Aug 2007
Posts: 17
Quote:

Quote:

for example : when i create a floor and a wall and i apply a parallax.fx it works good, but i doesn't see shadows why???



The shader must support lightmaps on the second texture.





how can i do that?


Web Master
Re: Shader Effect questions [Re: sCKan] #151981
09/08/07 07:02
09/08/07 07:02
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
You can learn shader programming, theres a shader tutorial on AU.

Re: Shader Effect questions [Re: Tobias] #151982
09/08/07 08:13
09/08/07 08:13
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

You can learn shader programming, theres a shader tutorial on AU.




It is not enough to program a new shader. You also need access to a second uv-set to apply non-tiling shadow-maps on top of tiling textures.
If that is possible then you can multiply the shadow-map via pixel-shader over the processed pixels (e.g. after applying normal-mapping).

Is that possible? I did not see a single project so far with such techniques. If that works I will immediately start to create a new modern level-set for Gamestudio with the help of my textures.

Regards,
Frank


Models, Textures and Games from Dexsoft
Re: Shader Effect questions [Re: Machinery_Frank] #151983
09/08/07 09:03
09/08/07 09:03
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:

Is that possible? I did not see a single project so far with such techniques. If that works I will immediately start to create a new modern level-set for Gamestudio with the help of my textures.


ventilator's plugin will do this for you. it should be under User Contributions. i'll have a look and if it's not really easy to find then i'll put a link here for you when i do find it.

julz

EDIT: bang!


Formerly known as JulzMighty.
I made KarBOOM!
Re: Shader Effect questions [Re: JibbSmart] #151984
09/08/07 09:23
09/08/07 09:23
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks JulzMighty. I am aware of Ventilators great plug-in. But it works with models not level-geometry. So you have to render or paint your own shadow-maps for it (no problem for me but maybe for the beginners). And still there is no normal-mapping shader for this plugin, just a fixed function effect.

What scKan and other users (including me) are searching for is a modern shader (normal- or parallax-mapping) supporting light-maps. With such a technique we could create realistic looking scenery.

I personally don't care much about levels or models. I would use whatever works. Though I think models are more flexible. So I tend to prefer them over WED-blocks.
But beginners might want to start with WED's level-geometry to use the inbuilt shadow-compiler.


Models, Textures and Games from Dexsoft
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