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Re: Shader Effect questions
[Re: sCKan]
#151976
09/06/07 19:33
09/06/07 19:33
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Joined: Mar 2002
Posts: 7,726
old_bill
Senior Expert
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Senior Expert
Joined: Mar 2002
Posts: 7,726
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@sCKan: With which Editon of 3DGS are you trying to apply shaders to blocks?
Success is walking from failure to failure with no loss of enthusiasm.
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Re: Shader Effect questions
[Re: jcl]
#151978
09/07/07 18:34
09/07/07 18:34
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Joined: Aug 2007
Posts: 17
sCKan
Newbie
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Newbie
Joined: Aug 2007
Posts: 17
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when you use create meshes the shaders doesn't work, and when i use shaders on blocks the light map doesn't work. The blocks with shader effects can't drop shadows, only stencil shadows on other blocks without shader effects
is there a possibility to drop soften shadows with these kind of blocks?
or How can i create my own shadows for this kind of blocks?
for example : when i create a floor and a wall and i apply a parallax.fx it works good, but i doesn't see shadows why???
Web Master
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Re: Shader Effect questions
[Re: sCKan]
#151979
09/07/07 19:34
09/07/07 19:34
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Joined: Sep 2002
Posts: 1,604 Deutschland
ChrisB
Serious User
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Serious User
Joined: Sep 2002
Posts: 1,604
Deutschland
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Quote:
for example : when i create a floor and a wall and i apply a parallax.fx it works good, but i doesn't see shadows why???
The shader must support lightmaps on the second texture.
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Re: Shader Effect questions
[Re: Machinery_Frank]
#151983
09/08/07 09:03
09/08/07 09:03
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Quote:
Is that possible? I did not see a single project so far with such techniques. If that works I will immediately start to create a new modern level-set for Gamestudio with the help of my textures.
ventilator's plugin will do this for you. it should be under User Contributions. i'll have a look and if it's not really easy to find then i'll put a link here for you when i do find it.
julz
EDIT: bang!
Formerly known as JulzMighty. I made KarBOOM!
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Re: Shader Effect questions
[Re: JibbSmart]
#151984
09/08/07 09:23
09/08/07 09:23
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Thanks JulzMighty. I am aware of Ventilators great plug-in. But it works with models not level-geometry. So you have to render or paint your own shadow-maps for it (no problem for me but maybe for the beginners). And still there is no normal-mapping shader for this plugin, just a fixed function effect.
What scKan and other users (including me) are searching for is a modern shader (normal- or parallax-mapping) supporting light-maps. With such a technique we could create realistic looking scenery.
I personally don't care much about levels or models. I would use whatever works. Though I think models are more flexible. So I tend to prefer them over WED-blocks. But beginners might want to start with WED's level-geometry to use the inbuilt shadow-compiler.
Models, Textures and Games from Dexsoft
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