Can someone tell me what you do with doors entity to avoid walking strait through it? I have a door in a room who work well, but the problem is that I can walk strait through it, there are no blocking at all. I’m using A7.05 and what I have done is making a cube for the door, cut it out from main level, paste it in to another empty level, textured it, builds it as “Build BSP Maps”, loaded it in to main level from Object – Add Map entity and builds it from there. It’s a strait walkthrough project and I’m not writing any script beside.
Gastara