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Level Leaking
#152025
09/03/07 18:43
09/03/07 18:43
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Joined: Apr 2006
Posts: 42
Merries
OP
Newbie
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OP
Newbie
Joined: Apr 2006
Posts: 42
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I added a box to my scene, hollowed it out, then scaled it larger, when I compile I get the message 'level leaking' could I get more information on what this means and how to correct it or is it something I should be concerned with?
I did do a forum search and read info on leaking in the manual but it does not address this specific problem. Thank you!
Game Studio Commercial Version 7.0
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Re: Level Leaking
[Re: TSG_Torsten]
#152027
09/03/07 19:18
09/03/07 19:18
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Joined: Apr 2006
Posts: 42
Merries
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Newbie
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OP
Newbie
Joined: Apr 2006
Posts: 42
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No, its error W092 Level Leaking  This is in version 7.0, I searched the manual and only got the sky leaking reference.
Game Studio Commercial Version 7.0
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Re: Level Leaking
[Re: EpsiloN]
#152029
09/11/07 21:31
09/11/07 21:31
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Joined: Sep 2007
Posts: 13 Netherlands
Cacti
Newbie
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Newbie
Joined: Sep 2007
Posts: 13
Netherlands
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I see the same thing over and over again. I haven't find anything about it so far.
[edit] After some forum searching, it's apparently related to "Mesh size" under Map Properties not being 0. From what I found, it causes no blocks to be around your level (because they're meshes instead?). If you set it to 0, the warning goes away... but so did my skybox O_o
I'm not sure what the proper way to proceed is in A7. [/edit]
Last edited by Cacti; 09/11/07 21:40.
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