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Level Leaking #152025
09/03/07 18:43
09/03/07 18:43
Joined: Apr 2006
Posts: 42
Merries Offline OP
Newbie
Merries  Offline OP
Newbie

Joined: Apr 2006
Posts: 42
I added a box to my scene, hollowed it out, then scaled it larger, when I compile I get the message 'level leaking' could I get more information on what this means and how to correct it or is it something I should be concerned with?

I did do a forum search and read info on leaking in the manual but it does not address this specific problem. Thank you!


Game Studio Commercial Version 7.0
Re: Level Leaking [Re: Merries] #152026
09/03/07 19:11
09/03/07 19:11
Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
TSG_Torsten Offline

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TSG_Torsten  Offline

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Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
Do you maybe mean this:

WARNING W090: Region leaking
The sky box is not completely closed, or an object is outside, or a large object - like a terrain - is penetrating the sky box, or there is no sky box at all. This is normally not a problem, but can increase the compiling time. However the outer surfaces of the sky box should have the NONE rendering mode set in such a case to prevent a frame rate decrease due to scanning invisible surfaces.

You can search the manual for error messages.

Regards
TSGames

Re: Level Leaking [Re: TSG_Torsten] #152027
09/03/07 19:18
09/03/07 19:18
Joined: Apr 2006
Posts: 42
Merries Offline OP
Newbie
Merries  Offline OP
Newbie

Joined: Apr 2006
Posts: 42
No, its error W092 Level Leaking This is in version 7.0, I searched the manual and only got the sky leaking reference.


Game Studio Commercial Version 7.0
Re: Level Leaking [Re: Merries] #152028
09/08/07 17:54
09/08/07 17:54
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968
I think I`ve seen this in A6,but I dont remember what was the solution. Try a new level And , btw , I never scale something after I hit the hollow button it looks bad in my opinion. Try hollowing after scaling...


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Level Leaking [Re: EpsiloN] #152029
09/11/07 21:31
09/11/07 21:31
Joined: Sep 2007
Posts: 13
Netherlands
C
Cacti Offline
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Cacti  Offline
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C

Joined: Sep 2007
Posts: 13
Netherlands
I see the same thing over and over again. I haven't find anything about it so far.

[edit] After some forum searching, it's apparently related to "Mesh size" under Map Properties not being 0. From what I found, it causes no blocks to be around your level (because they're meshes instead?). If you set it to 0, the warning goes away... but so did my skybox O_o

I'm not sure what the proper way to proceed is in A7. [/edit]

Last edited by Cacti; 09/11/07 21:40.
Re: Level Leaking [Re: Cacti] #152030
09/12/07 17:36
09/12/07 17:36
Joined: Sep 2007
Posts: 13
Netherlands
C
Cacti Offline
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Cacti  Offline
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C

Joined: Sep 2007
Posts: 13
Netherlands
Ok, that was it... I just hadn't correctly set up my skybox. Just set mesh size to 0 or use Create Meshes. I suppose it would've been more intuitive if WED didn't start a new level with a mesh size of 1000 and create meshes not checked.

I'm learning more and more about how to do these things in A7, but pretty much only through rigorous forum searching and patching together what I find :/


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