I added a box to my scene, hollowed it out, then scaled it larger, when I compile I get the message 'level leaking' could I get more information on what this means and how to correct it or is it something I should be concerned with?
I did do a forum search and read info on leaking in the manual but it does not address this specific problem. Thank you!
WARNING W090: Region leaking The sky box is not completely closed, or an object is outside, or a large object - like a terrain - is penetrating the sky box, or there is no sky box at all. This is normally not a problem, but can increase the compiling time. However the outer surfaces of the sky box should have the NONE rendering mode set in such a case to prevent a frame rate decrease due to scanning invisible surfaces.
I think I`ve seen this in A6,but I dont remember what was the solution. Try a new level And , btw , I never scale something after I hit the hollow button it looks bad in my opinion. Try hollowing after scaling...
I see the same thing over and over again. I haven't find anything about it so far.
[edit] After some forum searching, it's apparently related to "Mesh size" under Map Properties not being 0. From what I found, it causes no blocks to be around your level (because they're meshes instead?). If you set it to 0, the warning goes away... but so did my skybox O_o
I'm not sure what the proper way to proceed is in A7. [/edit]
Ok, that was it... I just hadn't correctly set up my skybox. Just set mesh size to 0 or use Create Meshes. I suppose it would've been more intuitive if WED didn't start a new level with a mesh size of 1000 and create meshes not checked.
I'm learning more and more about how to do these things in A7, but pretty much only through rigorous forum searching and patching together what I find :/