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Transparency #152042
09/03/07 22:53
09/03/07 22:53
Joined: Feb 2007
Posts: 25
São Paulo - Brasil
Vini Offline OP
Newbie
Vini  Offline OP
Newbie

Joined: Feb 2007
Posts: 25
São Paulo - Brasil
There is a way to make a good transparency on 3dgs? I tried overlay, but is too ugly, alpha channel cause a strange error on z-buffer, I tried the improved overlay from wiki, but it didn´t work...

thanks in advice


A6.60 Comercial A7.07 Comercial
Re: Transparency [Re: Vini] #152043
09/03/07 23:16
09/03/07 23:16
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Why not just the transparent/TRANSLUCENT flag? It looks fine to me, and it doesn't have z-errors.

Re: Transparency [Re: MrCode] #152044
09/03/07 23:34
09/03/07 23:34
Joined: Feb 2007
Posts: 25
São Paulo - Brasil
Vini Offline OP
Newbie
Vini  Offline OP
Newbie

Joined: Feb 2007
Posts: 25
São Paulo - Brasil
I get this...




A6.60 Comercial A7.07 Comercial
Re: Transparency [Re: Vini] #152045
09/08/07 10:04
09/08/07 10:04
Joined: Jul 2007
Posts: 163
c:\Germany\Bavaria.exe
G_Tos Offline
Member
G_Tos  Offline
Member

Joined: Jul 2007
Posts: 163
c:\Germany\Bavaria.exe
...Perhaps you must create the model in one polygone in MDL, don't combine more parts (like the extra hands).Then it will maybe look allright...
...but I know, it's difficult...


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