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How to do street lmaps (ligths) and traffic ligths #10333
09/11/02 02:57
09/11/02 02:57
Joined: Jul 2002
Posts: 1,364
Minbar
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MaxF Offline OP
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MaxF  Offline OP
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Joined: Jul 2002
Posts: 1,364
Minbar
Hi All

Hope someone can help me, I wish to have traffic ligth and street lamps (ligths).

How does one do this and does anyone have a WDL file and models.


Re: How to do street lmaps (ligths) and traffic ligths #10334
09/11/02 04:17
09/11/02 04:17

A
Anonymous
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have you tried 3dcafe for the models.

Re: How to do street lmaps (ligths) and traffic ligths #10335
09/11/02 10:55
09/11/02 10:55

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Anonymous
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Take a look at my homepage. You can download this effect there:

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Re: How to do street lmaps (ligths) and traffic ligths #10336
09/29/02 04:53
09/29/02 04:53
Joined: Jun 2002
Posts: 31
Canada
D
designfirm.ca Offline
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designfirm.ca  Offline
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Joined: Jun 2002
Posts: 31
Canada
Here's code for a four corner street (signal) light. Make a three frame sprite bmp like this:

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Attach stoplight1 to one light image and attach stoplight2 to the opposite light image. This code makes each light pause on red for a second just like like real lights.

ACTION stoplight2{
while (1) {
my.frame = zzz; wait (1);}
}

ACTION stoplight1{

while (1) {
my.frame = 1; zzz = 3; waitt (100); //green1-red2
my.frame = 2; waitt (40); //yellow1

my.frame = 3; waitt (20); //red1
zzz = 1; waitt (100); //green2

zzz = 2; waitt (40); //yellow2
zzz = 3; waitt (20); //pause2
wait(1);}
}

Re: How to do street lmaps (ligths) and traffic ligths #10337
09/29/02 06:40
09/29/02 06:40
Joined: Jan 2002
Posts: 636
italy
argeia Offline
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argeia  Offline
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Joined: Jan 2002
Posts: 636
italy
very cool

Re: How to do street lmaps (ligths) and traffic ligths #10338
09/29/02 07:47
09/29/02 07:47

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Anonymous
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Real Spawn has a model for you.
Give Praise to Him!

Traffic Light


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