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A head
#154216
09/14/07 21:01
09/14/07 21:01
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
OP
Rabbit Developer
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OP
Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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This is subsurfaced face, the real polycount is around 600.   C&C please I will use this as reference when I'll start to make the "in-game" model. Everything else is set up already, but I'm lazy ^^'
"Yesterday was once today's tomorrow."
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Re: A head
[Re: sPlKe]
#154222
09/15/07 06:27
09/15/07 06:27
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
OP
Rabbit Developer
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OP
Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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she has..
Anyways I will post up in-game version later at night (since I'm off to Espoo for today).
Yah, there are some topology problems and other studff like that, that won't show up in the lowerpoly version ^^
"Yesterday was once today's tomorrow."
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Re: A head
[Re: Nems]
#154225
09/15/07 11:57
09/15/07 11:57
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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The look and form is definitly going at a good direction, reworking some details like the nose bone should make it look even better  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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