|
Re: [free]Water for all Editions (reflecting)
[Re: Slin]
#154588
09/19/07 19:52
09/19/07 19:52
|
Joined: Oct 2006
Posts: 873
Shadow969
User
|
User
Joined: Oct 2006
Posts: 873
|
Great contribution! But it doesn't run on my graphicscard(ATI Radeon 9250) i guess rendertarget's texture size exceeds 512*512?
|
|
|
Re: [free]Water for all Editions (reflecting)
[Re: Slin]
#154590
09/20/07 15:57
09/20/07 15:57
|
Joined: Aug 2007
Posts: 165 Germany
jermy
Member
|
Member
Joined: Aug 2007
Posts: 165
Germany
|
Quote:
Quote:
what causes those black areas?
I took this screen from your published game in the downlad
Sorry, I have no idea-.- It looks alright here. Which graficscard do you have? If anyone else has this problem, please tell me
Radeon X1300.
i´ll download the newest driver!
|
|
|
Re: [free]Water for all Editions (reflecting)
[Re: jermy]
#154591
09/20/07 18:09
09/20/07 18:09
|
Joined: Aug 2007
Posts: 165 Germany
jermy
Member
|
Member
Joined: Aug 2007
Posts: 165
Germany
|
... no change but the programm starts in window mode, and then everything is still alright! Then i switched to full-screen and there are tose black bubbles... and after changing again in window mode i cant see anymore black bubbles (also in full screen) first start in window mode: nothing wrong... change to full screen (str.alt.enter)
|
|
|
Re: [free]Water for all Editions (reflecting)
[Re: Nowherebrain]
#154593
09/24/07 02:38
09/24/07 02:38
|
Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
|
Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
|
i have A6 commercial 6.60, the water works, but i only get the sky as a reflection, not the trees like in the pic, is that a problem?
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
|
|
|
Re: [free]Water for all Editions (reflecting)
[Re: sPlKe]
#154595
10/20/07 08:11
10/20/07 08:11
|
Joined: Aug 2007
Posts: 165 Germany
jermy
Member
|
Member
Joined: Aug 2007
Posts: 165
Germany
|
Quote:
How to integrate it into your own project:
Place a copy of the Plugins folder, the water.fx file, the Shader.wdl and the waves2.tga file in your Projectfolder,
add this line to your main wdl: include <shader.wdl>; and assign the action water to a flat model or terrain entity.
Can i use the water effect also with lite-c? If i write #include "shader.wdl"; the compiler can´t open the .wdl, cause its a .c project!
|
|
|
|