Gamestudio Links
Zorro Links
Newest Posts
ZorroGPT
by TipmyPip. 04/05/26 10:06
TMFs on options in live trading
by Spirit. 03/26/26 19:52
TDAmeritrade plugin with new Schwab accountt?
by AndrewAMD. 03/24/26 17:11
Black Book, 4th edition
by jcl. 03/17/26 09:28
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
2 registered members (TipmyPip, 1 invisible), 5,253 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
ondrej, mredit, vestriaa, Lukudo, mldenoiser
19205 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
how to add a normalmap #154803
09/17/07 11:54
09/17/07 11:54
Joined: Jan 2007
Posts: 295
Portugal
Sam_Be Offline OP
Member
Sam_Be  Offline OP
Member

Joined: Jan 2007
Posts: 295
Portugal
hi
i discovered that with the extra version it is possible to use normalmaps.
so my question is how do i give my model the normalmaps??
i'm a noob in this so can somebody explain it to me and perhaps write a little script here.???
thx
regrads
sam


GS-Extra Looking for a scripter Suche einen scripter. Estou a procura de um "Scripter".
Re: how to add a normalmap [Re: Sam_Be] #154804
09/18/07 07:54
09/18/07 07:54
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
You can put it in the second skin of the model and use it via entSkin2 (or something), or add it through the material.


BASIC programmers never die, they GOSUB and don't RETURN.

Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1