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lite-c #157062
09/26/07 17:44
09/26/07 17:44
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline OP
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jermy  Offline OP
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Joined: Aug 2007
Posts: 165
Germany
Die fehlermeldung kommt wenn ich den skript starten will, was muss ich an define armor, skill 10; ändern?

compiling...
undeclared identifier

<DEFINE ARMOR, skill 10;>

Danke für antworten!

Re: lite-c [Re: jermy] #157063
09/26/07 17:53
09/26/07 17:53
Joined: Aug 2005
Posts: 390
Florida
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oldschoolj Offline
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oldschoolj  Offline
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the right way is:

#define ARMOR skill10


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: lite-c [Re: oldschoolj] #157064
09/26/07 18:00
09/26/07 18:00
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline OP
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jermy  Offline OP
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Joined: Aug 2007
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es geht noch immer nicht

Last edited by jermy; 09/26/07 18:07.
Re: lite-c [Re: jermy] #157065
09/26/07 18:39
09/26/07 18:39
Joined: Aug 2005
Posts: 390
Florida
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oldschoolj Offline
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oldschoolj  Offline
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#DEFINE HEALTH skill11

no, that is wrong.

This is right:

#define HEALTH skill11


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: lite-c [Re: oldschoolj] #157066
09/27/07 07:49
09/27/07 07:49
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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hi,

ich finde lite-c cool ..... man kann semikola und kommata nun setzten wie man
lustig ist .

,gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: lite-c [Re: gri] #157067
09/27/07 14:13
09/27/07 14:13
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline OP
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jermy  Offline OP
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Joined: Aug 2007
Posts: 165
Germany
also kann ich schreiben

#define HEALTH skill11;

?

Re: lite-c [Re: jermy] #157068
09/27/07 14:19
09/27/07 14:19
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline
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TripleX  Offline
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Joined: Oct 2002
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Munich, Bavaria, South of Germ...
Das ";" ist FALSCH.

#define health skill2;
macht aus: my.health=2; my.skill2;=2;

Re: lite-c [Re: TripleX] #157069
09/27/07 15:02
09/27/07 15:02
Joined: Aug 2005
Posts: 390
Florida
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oldschoolj Offline
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oldschoolj  Offline
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Joined: Aug 2005
Posts: 390
Florida
diese sind gut:

#define HEALTH skill20
#define YOU_HEALTH 0
#define ME_HEALTH 1

Verbrauch:

if (my.HEALTH == YOU_HEALTH) beep();
if (my.HEALTH == ME_HEALTH) return;

nicht verwenden ";" oder "," für #define. ok?

Last edited by oldschoolj; 09/27/07 15:03.

you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: lite-c [Re: oldschoolj] #157070
09/27/07 15:07
09/27/07 15:07
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline OP
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jermy  Offline OP
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ok

und wie packe ich savedir in lite-c skripte

das c-skript war glaube ich savedir "\\save";

EDIT: das hat den ordner angegeben, wo die savestände geseichert wurden

Last edited by jermy; 09/27/07 15:31.
Re: lite-c [Re: jermy] #157071
09/27/07 15:56
09/27/07 15:56
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline OP
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jermy  Offline OP
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Joined: Aug 2007
Posts: 165
Germany
andre frage:
Was ist hier richtig? ich wundere mich weil ich geschrieben habe "var move_vec[3]={0,0,0};" und es kam keine Fehlermeldung obwohl das handbvuch sagt VECTOR* vSpeed = { x=10; y=20; z=30; } " ich weiß aber nicht wieso die klammer hinter dem semikolon ist!
VECTOR* move_vec[3]= {0,0,0};
var move_vec[3]={0,0,0};
VECTOR* move_vec= { x=10; y=20; z=30; }

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