|
3 registered members (vince, mayarik, 1 invisible),
5,000
guests, and 2
spiders. |
|
Key:
Admin,
Global Mod,
Mod
|
|
|
Best function for an RPG creature DB
#157082
09/26/07 19:00
09/26/07 19:00
|
Joined: Oct 2006
Posts: 45
juggalo10101
OP
Newbie
|
OP
Newbie
Joined: Oct 2006
Posts: 45
|
I need help making something that holds variables for creatures (health,exp,weapon,etc) so i can call them later, any ideas on what i should use to do this? Please give examples  thanks a million!
|
|
|
Re: Best function for an RPG creature DB
[Re: juggalo10101]
#157083
09/26/07 19:08
09/26/07 19:08
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
|

3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
Use Skills...
Dont know Lite-C in C-Script its looks like:
define Z1_health,skill2;
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: Best function for an RPG creature DB
[Re: Shadow969]
#157086
09/26/07 19:24
09/26/07 19:24
|
Joined: May 2007
Posts: 2,043 Germany
Lukas
 
Programmer
|
 
Programmer
Joined: May 2007
Posts: 2,043
Germany
|
Quote:
Use Skills...
Dont know Lite-C in C-Script its looks like:
define Z1_health,skill2;
cYa Sebastian
It's #define Z1_health skill2
 Quote:
you can use structs for that, check the examples in manual
Yes you can also use structs, but I think using skills is easier 
|
|
|
Re: Best function for an RPG creature DB
[Re: Lukas]
#157087
09/26/07 19:30
09/26/07 19:30
|
Joined: Oct 2006
Posts: 45
juggalo10101
OP
Newbie
|
OP
Newbie
Joined: Oct 2006
Posts: 45
|
|
|
|
|