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migration to lite-c #157689
09/29/07 12:18
09/29/07 12:18
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline OP
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jermy  Offline OP
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J

Joined: Aug 2007
Posts: 165
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Ich benutze diesen
Code:
  
function operate()
{
temp.pan = 120;
temp.tilt = 120;
temp.z = 150;
scan_entity(camera.x,temp);
}


Jedoch erscheint immer beim Starten dieser Fehler:


was heisst :'pan': is not a member of 'function'?
Im handbuch habe ich nichts gefunden!

Re: migration to lite-c [Re: jermy] #157690
09/29/07 12:28
09/29/07 12:28
Joined: Feb 2006
Posts: 1,011
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pegamode Offline
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pegamode  Offline
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Du musst die Variable temp vorher definieren.

Für .pan z.B. mit

ANGLE* temp;

Gruß
PGM.

Re: migration to lite-c [Re: pegamode] #157691
09/29/07 15:37
09/29/07 15:37
Joined: Aug 2007
Posts: 165
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jermy Offline OP
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jermy  Offline OP
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Joined: Aug 2007
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ok, danke, aber ich benutze temp unterschiedlich!

Re: migration to lite-c [Re: jermy] #157692
09/29/07 15:49
09/29/07 15:49
Joined: Aug 2007
Posts: 165
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jermy Offline OP
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jermy  Offline OP
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Joined: Aug 2007
Posts: 165
Germany
Soll ich dann unterschiedliche "temp"vars definieren?

Re: migration to lite-c [Re: jermy] #157693
09/29/07 16:15
09/29/07 16:15
Joined: Aug 2007
Posts: 165
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jermy Offline OP
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jermy  Offline OP
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ich kapier grad gar nichts!
Code:
  
function operate()
{
c_scan (camera.x, camera.pan, vector(120,0,200), SCAN_ENTS);
}


c_scan ist sowieso die neue anweisung, also brauch ich nur die und gar kein temp.
Jedoch kapiere ich nicht richtig was genau jetzt passiert...
was bedeutet der vector(120,0,200)?

Re: migration to lite-c [Re: jermy] #157694
09/29/07 16:58
09/29/07 16:58
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Posts: 6,904
vector(120,0,200) gibt einen vector zurück, der als x- 120, als y- 0 und als z-Komponente 200 gespeichert hat

Re: migration to lite-c [Re: HeelX] #157695
09/29/07 17:01
09/29/07 17:01
Joined: Aug 2007
Posts: 165
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jermy Offline OP
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jermy  Offline OP
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Joined: Aug 2007
Posts: 165
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ich meine in dem Beispiel c_scan.

Im Handbuch steht zwar
Quote:


vector.x horizontaler Scanbereich, oder Scankegelbreite in Grad (360 für eine komplette Kugel).
vector.y vertikaler Scanbereich in Grad, oder 0 für einen kreisrunden Scankegel.
vector.z Scanbereich in Quants.




jedoch hilft mir das nicht weiter!


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