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New to 3DGS - Question about collision #158086
10/01/07 13:39
10/01/07 13:39
Joined: Oct 2007
Posts: 17
S
Slapdash Offline OP
Newbie
Slapdash  Offline OP
Newbie
S

Joined: Oct 2007
Posts: 17
Hi there.

Some of you might know me.. I come from the Beyond Virtual engine which is not working for me anymore.
Support / updates etc.is non existent. I have decided to try out 3DGS.

I built a room. Everything is fine but I fly through the walls when I've compiled ( no collision detection). I then used a PIBiped001 action and attached it to a ball. Now I'm walking around with collision and footsteps etc.

How does 3DGS calculate collision? Is there settings i can set as to what type of collisions I want?
Where does one set these properties.

Thanks!



Last edited by Slapdash; 10/01/07 13:40.
Re: New to 3DGS - Question about collision [Re: Slapdash] #158087
10/01/07 14:08
10/01/07 14:08
Joined: Sep 2007
Posts: 42
Germany - Braunschweig
deleRium Offline
Newbie
deleRium  Offline
Newbie

Joined: Sep 2007
Posts: 42
Germany - Braunschweig
PIBiped001 is a template action for players. I don't know if you can set seperate settings for collision detection in a template function.

3DGS uses a bounding box for collision detection.

If you want to create your own player-movement you have to use c_move for collision detection:
http://manual.conitec.net/ac_move.htm (here you can also see what options are possible to set for collision detection).


[EDIT] Aaahhh ... and welcome to the 3DGS Community

Last edited by deleRium; 10/01/07 14:09.
Re: New to 3DGS - Question about collision [Re: deleRium] #158088
10/01/07 15:03
10/01/07 15:03
Joined: Oct 2007
Posts: 17
S
Slapdash Offline OP
Newbie
Slapdash  Offline OP
Newbie
S

Joined: Oct 2007
Posts: 17
Thanks deleRium
I'll look over those docs.


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