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Pivot Point #158249
10/02/07 15:54
10/02/07 15:54
Joined: Oct 2007
Posts: 17
S
Slapdash Offline OP
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Slapdash  Offline OP
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Joined: Oct 2007
Posts: 17
I created a door.MDL because the prefabs don't allow me to set a behavior ??
anyway, now I sortoff get the door to work but it's moving accross the whole level. My Pivot point is in the correct place in my modeling app and sees to be in MED as well, as soon as I import it to WED it's far of, i think this is why the door is moving accross the level instead of pivoting on it's own axxess at 90 degrees.
Any way I can adjust the pivotpoint in WED or sort out the Pivot point in MED.
Why is it throwing it off?

Thanks

Re: Pivot Point [Re: Slapdash] #158250
10/02/07 16:00
10/02/07 16:00
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
You have to adjust it right in MED.. please show a screenshot.

Re: Pivot Point [Re: HeelX] #158251
10/02/07 16:34
10/02/07 16:34
Joined: Oct 2007
Posts: 17
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Slapdash Offline OP
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Slapdash  Offline OP
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Posts: 17

The Pivot Point is at (A.) and the Door is at (B.) I made it bigger so you can see more clearly.
In my modeling app the pivot is at (B.) so somewhere it's changing with the importing.

Re: Pivot Point [Re: Slapdash] #158252
10/02/07 16:55
10/02/07 16:55
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
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flits  Offline
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Joined: Jul 2007
Posts: 959
nl
can you post your action

and maby somthing like a small test lvl


"empty"
Re: Pivot Point [Re: Slapdash] #158253
10/02/07 17:16
10/02/07 17:16
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Quote:

So somewhere it's changing with the importing.




Reopen your mdl file in MED and change the pivot there -> and you are done.

Re: Pivot Point [Re: HeelX] #158254
10/02/07 18:34
10/02/07 18:34
Joined: Oct 2007
Posts: 17
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Slapdash Offline OP
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Slapdash  Offline OP
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Joined: Oct 2007
Posts: 17
Where in MED do I change this?

Re: Pivot Point [Re: Slapdash] #158255
10/02/07 19:04
10/02/07 19:04
Joined: Jul 2007
Posts: 959
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flits Offline
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flits  Offline
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open med and set your door on the pos 0,0,0 like i see in your pic more to the left


"empty"
Re: Pivot Point [Re: flits] #158256
10/02/07 20:02
10/02/07 20:02
Joined: Jun 2007
Posts: 236
acknex.exe
ACKNEX007 Offline
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ACKNEX007  Offline
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Posts: 236
acknex.exe
in the MED.. select your model and move it to right side.

Thanks.

Re: Pivot Point [Re: ACKNEX007] #158257
10/03/07 10:16
10/03/07 10:16
Joined: Oct 2007
Posts: 17
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Slapdash Offline OP
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Slapdash  Offline OP
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Joined: Oct 2007
Posts: 17
thanks guys, got it sorted.


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