Yep it does but try tweaking models for shade effects, not as good or as easy with level geometry, or using dynamic lights without increasing poly count to smooth out the dynamic light effects or getting trace to return a viable consistant hit let alone see the models.
All in all, develop to suit your medium of choice is what I am trying to say, like models will be good for environments with a lot of ambient lights and blocks are good for moody environments while both will give you what you are used to playing with
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I just tried developing a tunnel/cavern system game with models alone! Guess what, I still havnt sorted out shading, lights and so on which means I have to go back to blocks to get the darkmoody effects youd expect from a tunnel/cavern based game.
Works great for flying and outdoor games though.