I'll clarify my steps that led to my current status.
1. This game works 100% with A6 pro version 6.6 using ent_move
2. I moved all code to the A7 with no compile errors.
3. No collision worked and the ball just stuck there (image 3) with no collision being detected.
4. At this point I changed all ent_move to c_move
5. c_move works.
6. I decided I wanted to use the AABB system so I set enable_polycollision = 0.5 ( AABB with physics support).
8. Now c_move does not work and I get no collision detection and things just stick or ignore other things as shown in my images above.
7. My conclusion: setting enable_polycollision = 0.5 reacts the same as using ent_move
My Questions:
1. Why do the bounding collision boxes look the same regardless of what collision system I choose. In other words, I comment out enable_polycollision and open WED press F11 twice and the blue boxes remain the same as when I set enable_polycollision to 0.5.
2. Why does my code ported in directly from the A6 pro version 6.6 not work with the A7. I thought they were compatible.
3. How do I resolve this issue. It's obvious to me that my events are set correctly as evident when using the new collision system but they do not work with the AABB system.
Thanks in advance
