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Re: How to use WED with Lite C?
[Re: Tiles]
#158945
10/06/07 09:48
10/06/07 09:48
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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The manual is your friend  The main function is the first function which is called in your program. The level_load instruction, loads - as it says - a level. When you compile your level with WED, it spits out a WMB file. This is a compiled level file. Now, assign in WED to your map file the script file you made. You can execute in WED the current level with its script. If you type "-diag" into the commandline, a file called acklog.txt will be created where you can re-read all error messages if you didn't had the time.
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Re: How to use WED with Lite C?
[Re: sky]
#158948
10/06/07 14:23
10/06/07 14:23
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Joined: Sep 2003
Posts: 929
Spirit

Moderator
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Moderator
Joined: Sep 2003
Posts: 929
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Yep you need more code  For just moving the camera you need also include <default.c> so #include <acknex.h> #include <default.c> ... and then you can move the camera after pressing 0. But for moving an actor, well you first need to place that actor in the level, and then you need to write a movement action for him.
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Re: How to use WED with Lite C?
[Re: Spirit]
#158949
10/06/07 18:43
10/06/07 18:43
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Joined: Apr 2006
Posts: 28
sky
Newbie
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Newbie
Joined: Apr 2006
Posts: 28
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