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Bone Animation Blending #159949
10/09/07 17:42
10/09/07 17:42
Joined: Jun 2006
Posts: 60
Diceman Offline OP
Junior Member
Diceman  Offline OP
Junior Member

Joined: Jun 2006
Posts: 60
I'm making a 3rd person shooter game. I want the player's weapon to follow the mouse. How many animations would I have to do to achieve this?


OldSkoolHippHoppWillPrevailOnceAgain!
Re: Bone Animation Blending [Re: Diceman] #159950
10/10/07 12:20
10/10/07 12:20
Joined: Jun 2006
Posts: 60
Diceman Offline OP
Junior Member
Diceman  Offline OP
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Joined: Jun 2006
Posts: 60
hello?


OldSkoolHippHoppWillPrevailOnceAgain!
Re: Bone Animation Blending [Re: Diceman] #159951
10/10/07 12:23
10/10/07 12:23
Joined: Aug 2006
Posts: 652
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bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
You won't have to use animations for this, you can use the ent_bonerotate function for that. Otherwise you'd have to create a massive amount of animations for this

Edit:
for just rotating the player though you wont even have to do that, you can just use c_rotate with the mouse vector. I thought you wanted to rotate up and down, that can be achieved by using ent_bonerotate

Last edited by bstudio; 10/10/07 12:25.

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