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Media engine improvements.. #160377
10/11/07 13:18
10/11/07 13:18
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline OP
Serious User
Nidhogg  Offline OP
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
I haven't seen any media engine improvements so I thought I would add my two cents worth .
I reckon the sound and music envirement in a game is just as importent as graphics and the like.

Surround sound support. eg:If a monster was behind you the his growl, grunt would be directed to either left or right rear channels.

Enviromental sound suuport. Eg: Players footsteps would have an echo effect if in a tunnel or cave.

If there was a shoot out type scenerio the battles would be heard all around not just from the front.

Just a few ideas, there are a lot more things but I thought i'd plug these few to see if anybody else thinks the media engine could do with an overhaul.


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Re: Media engine improvements.. [Re: Nidhogg] #160378
10/11/07 13:34
10/11/07 13:34
Joined: Sep 2007
Posts: 42
Germany - Braunschweig
deleRium Offline
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deleRium  Offline
Newbie

Joined: Sep 2007
Posts: 42
Germany - Braunschweig
Envoiremental sound support would be great!

Re: Media engine improvements.. [Re: deleRium] #160379
10/11/07 13:36
10/11/07 13:36
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Maybe integrating OpenAL could do the job in this case.


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