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Offensive situation for level #160443
10/11/07 15:18
10/11/07 15:18
Joined: Apr 2006
Posts: 737
Ottawa, Canada
O
Ottawa Offline OP
User
Ottawa  Offline OP
User
O

Joined: Apr 2006
Posts: 737
Ottawa, Canada
Hi!

Thought I would share this problem.

The problem is the following : two of my levels did not start after upgrade to 7.06.1 (level2 and level4)
The Microsoft message would appear. “Please tell Microsoft the problem”

I did not get a hint from the compiler.
-diag would tell me that the level was started ...but that was it. (See below)

My other levels were working but not these two.

After looking at all the code I started looking at the Properties of objects in WED for level 2.
It turned out that my walls for the sky cube where PASSABLE.

I removed this setting and this level started working again.

I was hoping that this was the situation for level4...it was not the case.
I checked all the properties
I resized all the model skins in MED with the resize tool (power of two) to check if models where at fault (learning experience: the skin quality changed ).

Check out my -diag.
Quote:

Log of A7 Engine 7.06.1 run at Thu Oct 11 11:08:33 2007
XXXXX on Windows NT/2000/XP version 5.1 Build 2600
Options mission_menu.c -nj -diag -nx100 -ti -debug

App C:\Program Files\GStudio7\sed.exe in C:\log_au_juil2007\work\
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened
(c)Conitec . Dieburg . San Diego . www.3dgamestudio.com
A7 Engine - Pro Edition V7.06.1 - Sep 30 2007
Development version

Mouse found
Intel(r) Integrated Audio opened
NVIDIA GeForce2 MX/MX 400 (Microsoft Corporation) pure T&L device 1ff9 detected
D3D device NVIDIA GeForce2 MX/MX 400 (Microsoft Corporation) 1ff9 selected..
PATH C:\Program Files\GStudio7\code\
PATH ..\prefabs\
PATH ..\models\
PATH ..\panels\
PATH ..\sons_stereo\
PATH ..\son_wav\
PATH ..\audi\
PATH ..\des_bmp\
PATH ..\des_tga\
PATH ..\des_pcx\
PATH ..\donnees\
Compiling MISSION_MENU.C.......................................... ........ ............................................................................................................................................................................................................................................................................................. ..
Running MISSION_MENU.C.
288 objects
Main started in debug mode
def_startup started
D3D_Init Screen: 800x600x-9 -> Screen: 1x800x600x32
Video memory found: 79 MB
Main loop.........ok
1st frame - 80896K.. ok
Level(mission_menu.WMB)...cmap,1 ents,602 verts,0 lmaps,16 texs,600 faces,pvs,hull
Physics restarted...ok
Level(mission_jeu_no_2.WMB)...cmap,33 ents,32 verts,0 lmaps,12 texs,42 faces,pvs,hull
Physics restarted...ok
Level(mission_menu.WMB)...cmap,1 ents,602 verts,0 lmaps,16 texs,600 faces,pvs,hull
Physics restarted...ok
Level(mission_jeu_no_4.WMB)...cmap,95 ents,3340 verts,2 lmaps,63 texs,3224 faces,pvs,hull
Physics restarted



Where do I look now?

Michel in Ottawa.


Hope this helps!
Ottawa laugh

Ver 7.86.2 Pro and Lite-C
Re: Offensive situation for level [Re: Ottawa] #160444
10/12/07 16:04
10/12/07 16:04
Joined: Apr 2006
Posts: 737
Ottawa, Canada
O
Ottawa Offline OP
User
Ottawa  Offline OP
User
O

Joined: Apr 2006
Posts: 737
Ottawa, Canada
Hi!

Well I found it. I found the offensive situation for my level.

Level 4 was not opening and showing me :
“The Microsoft message : “Please tell Microsoft the problem”“

because the model file names where longer than 20 .

I went back to all my levels and found that some models had a name that was longer
than 20 letters. So, I corrected this situation. These levels were
working and level 4 was not.


Hope this helps!
Ottawa laugh

Ver 7.86.2 Pro and Lite-C

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