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engine crash #160679
10/12/07 16:11
10/12/07 16:11
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline OP
Member
jermy  Offline OP
Member
J

Joined: Aug 2007
Posts: 165
Germany
Wieso stürtzt die Engine nach 2maligem druck auf die linke maustaste ab?
Ich denke es liegt wahrscheinlich an den vec_ statments, aber was ist da falsch?

Code:

VECTOR* schuss1 ={x=0;y=0;z=0;}
VECTOR* schuss2 ={x=0;y=0;z=0;}

function schuss()
{
vec_set(schuss,camera.x);
vec_set(schuss2,vector(20000,0,0));
vec_rotate(schuss2,camera.pan);
vec_add(schuss2,camera.x);
}

function main()
{
max_entities = 3000;
level_load("MAP.wmb");
wait(2);
video_switch (7,32,1);
wait(1);
on_mouse_left = schuss;
}



Re: engine crash [Re: jermy] #160680
10/12/07 21:40
10/12/07 21:40
Joined: Oct 2006
Posts: 106
i_program_games Offline
Member
i_program_games  Offline
Member

Joined: Oct 2006
Posts: 106
Erklären Sie sie als Vektoren, ohne sie zu definieren und versuchen Sie, jene Vektoren mit vec_set innerhalb von der Hauptfunktion einzustellen.


Chaos is a paradox consistently inconsistent.
Re: engine crash [Re: i_program_games] #160681
10/13/07 07:27
10/13/07 07:27
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline OP
Member
jermy  Offline OP
Member
J

Joined: Aug 2007
Posts: 165
Germany
Ich habe jetzt alles in die main function geschrieben. Das spiel stürzt nicht mehr ab, aber meine "bullet.mdl" wird nicht an das target gesetzt, wo ich meine, dass es ist.

Code:
  
VECTOR move_vec;
VECTOR schuss1;
VECTOR schuss2;


function main()
{
level_load("MAP.wmb");
wait(2);
video_switch (7,32,1);
while(1)
{
if(mouse_left == 1)
{
vec_set(schuss1,camera.x);
vec_set(schuss2,vector(20000,0,0));
vec_rotate(schuss2,camera.pan);
vec_add(schuss2,camera.x);
c_trace(schuss1,schuss2,IGNORE_ME + IGNORE_PASSABLE + IGNORE_PASSENTS);
ent_create("bullet.mdl",target,NULL);

snd_play(pis_snd, 50, 0);
camera.z +=0.5;
wait(3);
camera.z -=0.5;
}
wait(1);
}
}





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