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A7 next gen workflow :
#160809
10/13/07 21:09
10/13/07 21:09
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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Well i own A6.60 commercial version. like it a lot indeed , and use it again now Well this topic , is only to say if 3DGS people have some good picture of Next Gen things , little things they could post it here. Also why not screens of new panels ? don't know if A7 have a panel editor for shaders ? think no ...? Caus we see nothing about Next Gen and editors , i know A7 is very slowly progressing ... but if people can post something about new workflow, next gen shaders , effects it could be cool i think. now perhaps it's a bad idea , caus A7 is not ready at all
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Re: A7 next gen workflow :
[Re: TheExpert]
#160810
10/14/07 13:15
10/14/07 13:15
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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There is no sense in this.. A7 is not "next gen" (compared to some commercial AAA "nextgen" engines) and if you want to see how A7 works -> try the trial.
Last edited by HeelX; 10/14/07 14:09.
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Re: A7 next gen workflow :
[Re: Ghost]
#160816
10/14/07 23:59
10/14/07 23:59
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Quote:
HeelX I kinda of agree with your point. So let's ignore "next-Gen" and just try to improve our understanding of what Conitec is planning for A7 tools/work flow in the future.
There was huge discussion and a compiled list of feature request for WED: http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/739953/an/0/page/13#Post739953
Although this list and its replies were considered by the users as useful and it showed that the demand for this is existant _and_ JCL said, that he'll get into details later (though, he made no reply on this), only one or two things made it into reality. There were, as I said, huge discussions about it and somehow I and some other people get tired to refrain all the features for years now.
If you have a look at other solutions you will think you are still in stoneage. WED is always on par with engine features - but at the very least compatibility stage. I never saw a sign of an own development for WED specific features which speeds up development and asset mangement. And if it happens that a WED-specific feature makes it, it just happens after a lot of request.
The term "workflow" is simply specified as processing of data. As game developer, especially with the toolset of gamestudio, you will find a certain workflow for your 3D model formats and ressources. But most parts of this workflow is "outsourced" into other programs because the file impoters AND exporters to foreign formats are very very limited. The developers of Gamestudio (and I dont say Conitec) should consider to put more effort in the toolchain of 3D Gamestudio oriented towards artists.
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Re: A7 next gen workflow :
[Re: HeelX]
#160817
10/15/07 06:12
10/15/07 06:12
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Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
Senior Expert
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Senior Expert
Joined: Jul 2002
Posts: 5,181
Austria
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Conitec should be forced to finish one small game from scratch to gold to see where the gs workflow problems are. There is tons of stuff that makes the production unnecessary slow. In combination with missing exporters/importers this makes you cry out at least once a day. you cant move your sollution to another toolset, because the lack of interaction between gs and anything else. i would recommend a hand in hand cooperation between conitec and a small development team on a small game. this would increase the workflow dramaticly. plus both could sell the game afterwards for a few extra bucks cheers
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Re: A7 next gen workflow :
[Re: Blattsalat]
#160818
10/15/07 07:14
10/15/07 07:14
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I support the idea of Blattsalat. Making a decent game (providing indoor and outdoor scenes with modern rendering techniques) can help to recognize the problems and missing features very good.
Some users of this community could be willing to enter such a team. The result could be amazing: - a little game for showcasing the engine (tech demo, sample project) - a finished game as a reference-project for some of the members - a new improved engine and tool-set
Best regards, Frank
Models, Textures and Games from Dexsoft
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