ENTITY* SomePlayer;STRING* plmodel = "player.mdl";action TheAction(){// the code for your player}function main(){//code..SomePlayer=ent_create(plmodel, vector(100,125,45),TheAction);}
action eineaction(){ ...}STRING* actionstring = "eineaction"function create(){ ent_create("model.mdl", vector(0,0,0), actionstring);}
Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de