- make 4 views e.g. 4x 256x256px .. each has a own name like view1, view2,.... - than write in a function => view1.material= ... view2.material= ... view3.material= ... view4.material= ...
render_view The currently rendering view in a material event. By evaluating this pointer, certain effects can be changed depending on the view.
however, this isnt nearly as comfortable as view.material
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Re: views with different shaders
[Re: ello]
#162236 10/19/0722:4810/19/0722:48
I cant get it it to work correctly this way. I think it needs to check render_view in the material event since it has to be different for each view, but I can't find a way to change the material in a material event.