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collision bubble...? #162262
10/20/07 06:20
10/20/07 06:20

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My actors get stuck on level blocks... Should I write a collision bubble script or simply double there BBox size?

Re: collision bubble...? [Re: ] #162263
10/20/07 17:11
10/20/07 17:11
Joined: Sep 2007
Posts: 42
Germany - Braunschweig
deleRium Offline
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deleRium  Offline
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Joined: Sep 2007
Posts: 42
Germany - Braunschweig
How about a example of your movement-script or a link where we can download the level. A7 has a integrated collision detection system so you won't need to write your own.

Re: collision bubble...? [Re: deleRium] #162264
10/20/07 19:43
10/20/07 19:43

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I'm using a base from the Kingdom hearts movement tut. and the level is simply 4 block 1 for a floor and the other 3 make a u-shaped colvert. it seems if I hit the block in the right place I get stuck. I don't have a a web page to upload a demo of the level to and it be a little to big to e-mail...

Re: collision bubble...? [Re: ] #162265
10/20/07 23:45
10/20/07 23:45
Joined: Sep 2007
Posts: 42
Germany - Braunschweig
deleRium Offline
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deleRium  Offline
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Posts: 42
Germany - Braunschweig
How about Rapidshare? ^^ http://www.rapidshare.com ... upload and post the link


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