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HellGate London Engine : #162348
10/20/07 13:52
10/20/07 13:52
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
Well played the demo.
Pretty good game , it's Diablo with classes, lot of items , personalisation.
big levles, bosses.

We can see repetitivness in some levels or parts of level/rooms copied and past,but that's the way on dungeon/level in that game style.

Otherwise, the 3D engine is in my mind simple even if it deos the job well.

- normal/specular mapping on your character , some NPC ,
some ennemies.
-glow for characters, on some textures on levels
-simple textures on floor levels
-levels are some sort of assembly of mesh blocks
- some pretty specular map on some floors in indoor levels
-LOD on some objects (police car destroyed : if already simple, Lod is used in it)
-norml maps seem to be a fixed normal map shader on levels, only on some
parts your normal map is lightened by another fixed light source.

Textures wasn't detailled enought in my mind, i hope it's to have a smaller
demo t odownload (already 1.4 Go)

The design of armors, items,characters do the job to make the game beautifull,
a part from that it runs smooth even on 1280*1024 on my PC.

Well we could have such engine , with fixed normal/specular fixed functions ,
glow.
3DGS perhaps can do it , but it's not some buttons to clik or direct import of specular/normal maps of your models.

But who here could do such beautifull 3D art, animate it, create a balanced
game and all the 2D panels etc ....

Good engine, not incredible , but good and NExt Gen on characters,
But not really Next Gen on levels (no normal map on floors , no terrain with grass managemet,trees manager ,complex water etc ... )

But the game will be a big success :
-Diablo RPG mechanism (lot of fun collecting finding new armors, weapons ,items)
-Minimum Next Gen things on levels , And Next Gen on characters
-Great 3D art on characters, not incredible , but appreciable level design.
-don't know why but attractive for me

Last edited by TheExpert; 10/20/07 13:53.
Re: HellGate London Engine : [Re: TheExpert] #162349
10/20/07 17:06
10/20/07 17:06
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
Personaly i am waiting for hellgate. It fits into my gameplay sheme very well, and if they dont make big mistakes i might spend a few hours killing this and that.

the egnine is quite bad, the art isnt that great either. but its still good enough and that enough for me.


i dont agree about how you rate engines. nor is this a real rating or judging if you ask me.
the fact that engines have some sort of shaders isnt the definition of a good or bad engine.

the main question would be: how well can a game like hellgate be made with the given engine and how easy does it make the final output.
since neither of us is part of the development team, i am afraid we will never know this.

if you want to compare with gs then the question also would be: how well could the exact same gample be made with the a engine?
you would have to rip it appart in basic tasks (art, level, code, ai...) and define the results.

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/

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