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Model with 4 different frame/mesh in MED? #162350
10/20/07 14:55
10/20/07 14:55
Joined: Jun 2005
Posts: 13
M
merkel Offline OP
Newbie
merkel  Offline OP
Newbie
M

Joined: Jun 2005
Posts: 13

I'm trying to make a pacman model. Where in first frame pacman mouth is closed , second frame is a litle opened, third more opened, and finally fourth frame is full open.

There is possible to make a animated model with four frames and with different mesh in each frame?

Important: I need to use different mesh for each frame.

Re: Model with 4 different frame/mesh in MED? [Re: merkel] #162351
10/21/07 01:12
10/21/07 01:12
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
not possible. you could make 4 models and program it to morph into each mesh quickly. the problem with using different meshes is you can't interpolate between frames, so animation will probably like jolty.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Model with 4 different frame/mesh in MED? [Re: JibbSmart] #162352
10/24/07 00:12
10/24/07 00:12
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline
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MadMark  Offline
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Joined: Aug 2002
Posts: 572
Toronto
Just out of curiosity, why does it HAVE to use 4 seperate meshes? More like claymation than animating me thinks...


People who live in glass houses shouldn't vacuum naked.
Re: Model with 4 different frame/mesh in MED? [Re: MadMark] #162353
10/24/07 23:39
10/24/07 23:39
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Yeah, you can use animation in 3DGS without using separate meshes. If you're thinking of changing the color or something, you can use multiple skins and shift through them via script.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}

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