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Physics Engine Stability
#163062
10/24/07 11:04
10/24/07 11:04
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Joined: Feb 2006
Posts: 32 Philippines
Rush
OP
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OP
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Joined: Feb 2006
Posts: 32
Philippines
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Hello guys :-)
I tried the latest A7 car demo. Is it just me or do you guys also notice some sort of "jerking" effect? If you guys also experience it, does it reflect the stability of A7 physics engine?
Is this a recognized bug? ANd is Newton any better for the meantime should one consider 3DGS/A7 for a car game? Thanks in advance.......
FAVORITE CHARACTERS KO: *** [image]http://www.freewebs.com/circledemonbloodrush/avatar2.JPG[/image] *** The easiest way to kill the most lethal martial artist in the world is to get a gun.
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Re: Physics Engine Stability
[Re: Felixsg]
#163064
10/24/07 17:06
10/24/07 17:06
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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I just finished a racing game with Newton physics. 3DGS ODE is by far much easier to use, but it's not too stable. Newton has very solid physics, but it can be tricky to get it working as you'd like it to...
xXxGuitar511 - Programmer
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Re: Physics Engine Stability
[Re: Felixsg]
#163065
10/25/07 13:13
10/25/07 13:13
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Joined: Feb 2006
Posts: 32 Philippines
Rush
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OP
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Joined: Feb 2006
Posts: 32
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Quote:
the jerking in the wheels?
Actually, it's not with the wheels. It seems to me as if the entire vehicle is warping forward and then warping back. Is this a bug or is somthing wrong with perhaps... my graphics card?
@xXxGuitar: Did you use the default Newton plugin that is available for download or did you make your own integration of the library to 3DGS? Also, what version of the engine did you use? A6 or A7? Can you show us a video or demo? I really hope we can still use 3DGS for our car project. I want to know how feasible 3DGS really is for a semi-realistic car game. Thanks in advance...
PS. I am really hoping it is because I find learning another engine kinda hard. I just love 3DGS that's all. Can't leave it that easily...
Last edited by Rush; 10/25/07 13:16.
FAVORITE CHARACTERS KO: *** [image]http://www.freewebs.com/circledemonbloodrush/avatar2.JPG[/image] *** The easiest way to kill the most lethal martial artist in the world is to get a gun.
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Re: Physics Engine Stability
[Re: Rush]
#163066
10/27/07 07:01
10/27/07 07:01
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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...I used the Newton.dll that was released, but used my own c-script around it, using A6.6
I'd like to show a demo, but I'm restricted by the NDA
xXxGuitar511 - Programmer
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