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Is it possbile to make a game like Day of Defeat?
#10891
11/10/02 13:18
11/10/02 13:18
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Anonymous
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Anonymous
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Is it possbile to make a game like Day of Defeat, a mod for Half-Life? I would like to make a game similar but make it more of an rpg.
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Re: Is it possbile to make a game like Day of Defeat?
#10892
11/10/02 13:33
11/10/02 13:33
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Joined: Nov 2001
Posts: 1,402 U.S.A.
NoelCower
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Almost anything is possible when you know how to do it.
BTW, this topic doesn't seem to me like it belongs in Advanced Engine Topics.
Noel R. Cower Portfolio
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Re: Is it possbile to make a game like Day of Defeat?
#10893
11/11/02 01:45
11/11/02 01:45
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Anonymous
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I doubt you can make a mod for another game with 3DGS.
That's just about the only limitation I've ever thought of (and I didn't even think of it)
All 3DGS does is put 3D models and pictures on the screen where you program it to, and update where they are every frame. That's what every game engine does, so you can make any game with it.
HOWEVER -- a "real" game may be more optimized for specific feats and will probably run faster given the same code logic. Also, currently 3DGS uses DirectX7 which doesn't have all the special effects of DirectX8 (most people's PCs only use DX7 anyway, regardless of if DX8 is "installed").
Also, a storebought game has a studio of people working full time, educated and experienced in their specific tasks. It would take a single person* a year to create what a studio can make in a week. If you're serious about making a professional looking game on your own and have any sort of deadline, you'll probably have to buy your models and textures.
*assuming that person doesn't have 5 degrees in assorted fields.
3DGS is a great introduction into 3D game design, and a useful tool for a studio, but in effect only eliminates one (the most elite) team, the engine programmers. As far as I'm concerned, 3DGS is the best of the "game development" products. The language is slick once you learn it, and the results are very good.
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Re: Is it possbile to make a game like Day of Defeat?
#10894
11/15/02 11:26
11/15/02 11:26
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Joined: Aug 2000
Posts: 7,490
Orange Brat
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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I'm assuming you want to know if A5 can be used to make a game like DOD, and not specifically a Half-Life MOD? Yeah, it can. You can make any type of game your mind can conceive and talent can handle. If the talent is there, it will look as good and, hopefully, play as well as those other more expensive engines. You can certainly exceed Half-Life quality, though I wouldn't expect you to come near Doom III quality, at least, not yet, anyway. When all of the experimental features and DirectX 8.1 conversion come around, then we'll see. Of course, it will take quite a bit of talent to get to that Doom III peak.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: Is it possbile to make a game like Day of Defeat?
#10897
11/20/02 03:07
11/20/02 03:07
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Anonymous
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No need to even let people post messages in that forum. The "forum" would just be a screen with a big "YES" in the middle.
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Re: Is it possbile to make a game like Day of Defeat?
#10899
11/20/02 05:41
11/20/02 05:41
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Anonymous
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Anonymous
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Of course you can Doug. We all have faith in you.
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