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Number of portals #163571
10/26/07 17:03
10/26/07 17:03
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
Okay... this is disturbing… my wed have been compiling a level visibility for 28 hours now, and always been using both my CPUs to 99%... and it is till only half finished.. and it goes slower and slower... this latest portal have been compiling for 2 hours now.. and still not finished… and I have no compile errors like "level leaking" or something like that. What am I doing wrong? or is this normal? The level has about 12 000 portals... so I am wandering… what is normal amount of portals, and how long time does this take for you, and how fast computer are you using?

My computer have 2.16 GHZ 2x1GB memory with about 600 buss speed... (does the speed depend on anything else?)
(the compiler only use 7 876 KB if i look in the task manager)

Thanks for any reply!


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Number of portals [Re: Gafgar] #163572
10/26/07 20:20
10/26/07 20:20
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
probably are normal depent of how complicated are your level (ligths and models)
but you can render in low quality first
for check the level

Re: Number of portals [Re: Felixsg] #163573
10/26/07 20:57
10/26/07 20:57
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
but... are texture size and number of lights really relevant for the compile time of visibility?
(btw.. it is still calculating the same portal as mentioned above..)

The map is fairly complicated... so i can understand that it will take time, but there is still 12 000 portals, so the time should depend on that, shouldn't it? An 5h for one portal is weird.. this is really irritating.. because the map gets really heavy if i don't calculate it. And every other part of the entire game is finished -_-...


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Number of portals [Re: Gafgar] #163574
10/26/07 21:14
10/26/07 21:14
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
with that portal thing is meant, that the bsp-tree is build-> visibility calculation.
So under that circumstances, the level have to be not too complex and should have no major details(stones ,fences and that stuff). In best case only the bottom, housewalls and the roof.
All the details you want to add to your level you should do with models( you can also give an easy ffp-shader, so that they look exactly as the level).

Re: Number of portals [Re: Scorpion] #163575
10/27/07 03:14
10/27/07 03:14
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
Thanks, but i already know that, and that is really not my question.. :/

In my case the brick walls, the houses(not including stuff like windows), the ground and the simple benches for flowers and containers are level blocks, eeverything else is models.

it has finally finished some more portals... -_- that was about time...


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Number of portals [Re: Gafgar] #163576
10/27/07 16:08
10/27/07 16:08
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Hi Gafgar, have you set the Surfaces of the Block which one the Player doesnt see to "none"? This can increase the Build time much !
If made a Level with ~1500 Blocks, some time ago. This map had ~25000 Portals and the Build Time was 10 Minutes (VC + LC = High).
And my PC is very old AMD Sempron 2500+ 512 DDR.

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Number of portals [Re: rvL_eXile] #163577
10/27/07 17:06
10/27/07 17:06
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
Quote:

Hi Gafgar, have you set the Surfaces of the Block which one the Player doesnt see to "none"? This can increase the Build time much !
If made a Level with ~1500 Blocks, some time ago. This map had ~25000 Portals and the Build Time was 10 Minutes (VC + LC = High).
And my PC is very old AMD Sempron 2500+ 512 DDR.




Yes i have... all the rooftops and everything is none, every part that i know that the player never will see is none...

That is really weird -_-... 10 min... i can only dream about that short time... and you had over twice the amount of portals that i have...
Can you change some settings that will increase the speed?, i have tried in many ways.. but not seen any...

BTW... it is still building.. over 5000 portals left... -_-...
Does conitec have anything to say about this? o.o... is this normal for 3dgs?

There is a gaming event on Monday.. i had hoped to be able to show of this game on that event.. but in this speed there is no way.. that is really frustrating... i actually have to start a build of the level, more that one week before i can count on it to be finished.. and it is not and that advanced nor big level...


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/

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