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XBOX 260, PS3 not good enough for Crysis! #165593
11/04/07 02:12
11/04/07 02:12
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline OP

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adoado  Offline OP

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A

Joined: Jul 2006
Posts: 503
Australia


Visit our development blog: http://yellloh.com
Re: XBOX 260, PS3 not good enough for Crysis! [Re: adoado] #165594
11/04/07 02:25
11/04/07 02:25
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
wow. well i guess it's all in the DX10 support. PS3 and 360 are fairly beasty and would (probably) handle it on decent settings if it wasn't for the fact that it needs DX10 support.

julz

Re: XBOX 260, PS3 not good enough for Crysis! [Re: JibbSmart] #165595
11/04/07 02:31
11/04/07 02:31
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Posts: 4,206
Innsbruck, Austria
Quote:

wow. well i guess it's all in the DX10 support. PS3 and 360 are fairly beasty and would (probably) handle it on decent settings if it wasn't for the fact that it needs DX10 support.

julz




wich is compeltely and utter bullshit because it runs fine on DX9...

it wont run because they dont want to. they can do it on DS if tehy want with lower graphics-.- it just wont run the wasy it is NOW on PS3 or Xbox360...

Re: XBOX 260, PS3 not good enough for Crysis! [Re: sPlKe] #165596
11/04/07 02:37
11/04/07 02:37
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:

wich is compeltely and utter bullshit because it runs fine on DX9...


yeh, and even if that would only do with lowered settings, i haven't seen a screenshot yet that cannot be replicated just fine with DX9 and SM3.0.

perhaps they're too protective of their visuals? imagine them saying, "if it looks bad on a PC, we can blame their hardware. if it looks bad on a console it's our fault, so lets not make it on console."

farcry had console versions.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: XBOX 260, PS3 not good enough for Crysis! [Re: JibbSmart] #165597
11/04/07 02:53
11/04/07 02:53
Joined: Aug 2003
Posts: 2,122
Berlin, Germany
checkbutton Offline

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checkbutton  Offline

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Joined: Aug 2003
Posts: 2,122
Berlin, Germany
Well... this article was written in August 2006, or let's say: IT'S OVER ONE YEAR OLD!
Things change fast in our computerized world


I don't have a homepage, for god's sake!
Re: XBOX 260, PS3 not good enough for Crysis! [Re: checkbutton] #165598
11/04/07 03:09
11/04/07 03:09
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Posts: 8,177
Netherlands
Crytek has already said that íf they are going to make console versions of Crysis, they would make a new game, not a port of the PC game, but a new version that wíll run on at least the Xbox360. (source: ( http://www.xboxic.com/news/2227 ) )

They're also in the process of porting the CryEngine 2 to PS3, so I don't see why it wouldn't be possible to also make a special PS3 version for that platform. Anyways... the latest rumor-free official news was that they said 'it's possible, but there are no plans at the moment'.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: XBOX 260, PS3 not good enough for Crysis! [Re: PHeMoX] #165599
11/04/07 03:35
11/04/07 03:35
Joined: Aug 2005
Posts: 1,230
M
MichaelGale Offline
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MichaelGale  Offline
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M

Joined: Aug 2005
Posts: 1,230
Yep and here is a video with that information:

http://www.crytek.com/technology/cryengine-2/videos.html

The engine will be ported to the PS3 and XBOX 360. The game Crysis, however, will not.


Your friendly mod is at your service.
Re: XBOX 260, PS3 not good enough for Crysis! [Re: MichaelGale] #165600
11/04/07 04:10
11/04/07 04:10
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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The argument "the Boxes are not powerful enough" is certainly not the reason.
Lowering the settings in the game, would make them run fine on these too.

Crytec looses money, by not bringing their production to the consoles.
They would not wine about a bit lower performance of the consoles.

There must be another reason behind that statement.

Re: XBOX 260, PS3 not good enough for Crysis! [Re: Damocles] #165601
11/04/07 12:34
11/04/07 12:34
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Posts: 7,439
Red Dwarf
Quote:

There must be another reason behind that statement.




Russian Hitmen?




"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: XBOX 260, PS3 not good enough for Crysis! [Re: Damocles] #165602
11/04/07 14:08
11/04/07 14:08
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

The argument "the Boxes are not powerful enough" is certainly not the reason.




Perhaps the Sandbox editor is so specifically PC oriented that it simply doesn't work for consoles and that a whole re-write is required. If that's true then the Crysis levels aren't possible to be ported that easily, they'd have to remake their whole game. Perhaps they simply do not like the prospect of making the same game twice.

Don't forget that the whole game was build using their editor. The CryEngine 2 scales good on PC systems, but not at all 'out-of-the-box' on consoles because it wasn't designed for consoles.

Quote:

Crytec looses money, by not bringing their production to the consoles.
They would not wine about a bit lower performance of the consoles.




Good point. Apparently their PC dev team isn't up to the task to make a console version, either because they are busy or because they can't or don't want to. They are searching for ps3 programmers at the moment though... so perhaps they simply lack the programmers?

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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