Gamestudio Links
Zorro Links
Newest Posts
Pause button for evaluation shell?
by AndrewAMD. 08/13/26 17:16
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 08/10/26 12:46
phantom() not defined in indicators.c
by jcl. 08/07/26 11:45
Accepting new programming clients
by AndrewAMD. 08/06/26 21:25
Fun Arcade Car Physics (nfs style)
by Ezzett. 08/02/26 21:11
ZorroGPT
by TipmyPip. 07/31/26 22:56
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
2 registered members (AndrewAMD, 1 invisible), 1,363 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
LapHoan, ZeonLau, Ponti233, riggi89, shuhari
19230 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
help with multiplayer #11064
11/23/02 04:47
11/23/02 04:47
Joined: Mar 2002
Posts: 352
sumwear
BadaBing Offline OP
Senior Member
BadaBing  Offline OP
Senior Member

Joined: Mar 2002
Posts: 352
sumwear
ok....I'm working with the multiplayer workshops on the downloads page, and I have a few questions.

1) I have a level set up, and I run the script that cam with the multiplayer workshop 2, and it says
"My.event = _actor_connect"
Parameter unknown "_actor_connect"

I know that it means that it can't find the function _actor connect, and neither could I it's not in the script that comes with the multiplayer workshop. I don't know what is supposed to be in the function otherwise I would create it myself, and there is nothing in the workshop about it.

Any help here will be greatly appreciated.

2) for this multiplayer game, I want ot play with some of my friends who don't have 3DGS. Is it possible to do this if I just publish the game.

3) How can I keep a score of how many kills each player has. (i.e. on my screens it shows hoe many kills I have, and on another players screen it shows how many kills they have.)

Any help here will also be greatly appreciated.

Thanks in advanced, and sorry if anything was unclear.

Re: help with multiplayer #11065
11/23/02 05:58
11/23/02 05:58
Joined: Jul 2000
Posts: 1,570
Windsor, CT 06095
W
WildCat Offline
Expert
WildCat  Offline
Expert
W

Joined: Jul 2000
Posts: 1,570
Windsor, CT 06095
I've not done anything with multiplayer yet, but I did notice that there is an "_actor_connect" function in ACTORS.WDL, from the templates.

Perhaps you need to include a few template files.

- WildCat


Visit us at [url=http://www.vertexgames.com]Vertex Games[/url]!
Re: help with multiplayer #11066
11/23/02 06:00
11/23/02 06:00
Joined: Mar 2002
Posts: 352
sumwear
BadaBing Offline OP
Senior Member
BadaBing  Offline OP
Senior Member

Joined: Mar 2002
Posts: 352
sumwear
yes after I posted this, I did a search in the templates, and I found it. I feel so stupid that I didn't do that first.

Thanks


Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1