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Create a liquid entity that is morphing? #165839
11/04/07 20:41
11/04/07 20:41
Joined: Jan 2005
Posts: 605
Deutschland, NRW
G
garv3 Offline OP
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garv3  Offline OP
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Joined: Jan 2005
Posts: 605
Deutschland, NRW
Hi all,

is there a way to create a liwuid entity that morphes by gravity and collision? I think of something like some water spillt out of a can or something like this.

Is this possible using the physics engine?

Thanks
garv3


GameStudio Version: A7 Pro v7.86
Re: Create a liquid entity that is morphing? [Re: garv3] #165840
11/05/07 15:27
11/05/07 15:27
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,440
Red Dwarf
no(, not with your experience grade)


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Create a liquid entity that is morphing? [Re: Michael_Schwarz] #165841
11/05/07 17:53
11/05/07 17:53
Joined: Jan 2005
Posts: 605
Deutschland, NRW
G
garv3 Offline OP
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garv3  Offline OP
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Joined: Jan 2005
Posts: 605
Deutschland, NRW
hehe, ok. thought so.


GameStudio Version: A7 Pro v7.86
Re: Create a liquid entity that is morphing? [Re: garv3] #214436
07/04/08 15:21
07/04/08 15:21
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
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not_me  Offline
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Posts: 508
Texas
lol make a model and add water shader to it??? lol idk.

EDIT: stipid answer^^^^^

Last edited by not_me; 07/04/08 15:22.

-Initiate Games
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http://www.sckratchmagazine.com
Re: Create a liquid entity that is morphing? [Re: not_me] #214502
07/04/08 22:02
07/04/08 22:02
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Posts: 1,143
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If you want an actual full physical ocean/liquid then you are going have to find a way through DLL because i believe the engine only supports rigid-body dynamics and this is a soft-body question.

You might be able to get a basic version if you change the vertex data of a mesh, but this is usually the job of shaders.

With your experience with gamestudio/programming i wouldn't dive into this right away. Shaders are quite a difficult topic to get your head around, this is from my own experience and writing a DLL is beyond most beginners.

Anyone correct me if what i have said is rubbish, lol

Last edited by DJBMASTER; 07/05/08 00:41.

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